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王天杨
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import * as React from 'react';
import { OverridableStringUnion } from '@mui/types';
import { SxProps } from '@mui/system';
import { CreateSlotsAndSlotProps, SlotProps } from "../utils/types.js";
import { Theme } from "../styles/index.js";
import { OverridableComponent, OverrideProps } from "../OverridableComponent/index.js";
import { ChipClasses } from "./chipClasses.js";
export interface ChipSlots {
/**
* The component that renders the root.
* @default div
*/
root: React.ElementType;
/**
* The component that renders the label.
* @default span
*/
label: React.ElementType;
}
export type ChipSlotsAndSlotProps = CreateSlotsAndSlotProps<ChipSlots, {
/**
* Props forwarded to the root slot.
* By default, the available props are based on the div element.
*/
root: SlotProps<'div', {}, ChipOwnerState>;
/**
* Props forwarded to the label slot.
* By default, the available props are based on the span element.
*/
label: SlotProps<'span', {}, ChipOwnerState>;
}>;
export interface ChipOwnerState extends Omit<ChipProps, 'slots' | 'slotProps'> {}
export interface ChipPropsVariantOverrides {}
export interface ChipPropsSizeOverrides {}
export interface ChipPropsColorOverrides {}
export interface ChipOwnProps {
/**
* The Avatar element to display.
*/
avatar?: React.ReactElement<unknown>;
/**
* This prop isn't supported.
* Use the `component` prop if you need to change the children structure.
*/
children?: null;
/**
* Override or extend the styles applied to the component.
*/
classes?: Partial<ChipClasses>;
/**
* If `true`, the chip will appear clickable, and will raise when pressed,
* even if the onClick prop is not defined.
* If `false`, the chip will not appear clickable, even if onClick prop is defined.
* This can be used, for example,
* along with the component prop to indicate an anchor Chip is clickable.
* Note: this controls the UI and does not affect the onClick event.
*/
clickable?: boolean;
/**
* The color of the component.
* It supports both default and custom theme colors, which can be added as shown in the
* [palette customization guide](https://mui.com/material-ui/customization/palette/#custom-colors).
* @default 'default'
*/
color?: OverridableStringUnion<'default' | 'primary' | 'secondary' | 'error' | 'info' | 'success' | 'warning', ChipPropsColorOverrides>;
/**
* Override the default delete icon element. Shown only if `onDelete` is set.
*/
deleteIcon?: React.ReactElement<unknown>;
/**
* If `true`, the component is disabled.
* @default false
*/
disabled?: boolean;
/**
* Icon element.
*/
icon?: React.ReactElement<unknown>;
/**
* The content of the component.
*/
label?: React.ReactNode;
/**
* Callback fired when the delete icon is clicked.
* If set, the delete icon will be shown.
*/
onDelete?: React.EventHandler<any>;
/**
* The size of the component.
* @default 'medium'
*/
size?: OverridableStringUnion<'small' | 'medium', ChipPropsSizeOverrides>;
/**
* If `true`, allows the disabled chip to escape focus.
* If `false`, allows the disabled chip to receive focus.
* @default false
*/
skipFocusWhenDisabled?: boolean;
/**
* The system prop that allows defining system overrides as well as additional CSS styles.
*/
sx?: SxProps<Theme>;
/**
* @ignore
*/
tabIndex?: number;
/**
* The variant to use.
* @default 'filled'
*/
variant?: OverridableStringUnion<'filled' | 'outlined', ChipPropsVariantOverrides>;
}
export interface ChipTypeMap<AdditionalProps = {}, RootComponent extends React.ElementType = 'div'> {
props: AdditionalProps & ChipOwnProps & ChipSlotsAndSlotProps;
defaultComponent: RootComponent;
}
/**
* Chips represent complex entities in small blocks, such as a contact.
*
* Demos:
*
* - [Chip](https://mui.com/material-ui/react-chip/)
*
* API:
*
* - [Chip API](https://mui.com/material-ui/api/chip/)
*/
declare const Chip: OverridableComponent<ChipTypeMap>;
export type ChipProps<RootComponent extends React.ElementType = ChipTypeMap['defaultComponent'], AdditionalProps = {}> = OverrideProps<ChipTypeMap<AdditionalProps, RootComponent>, RootComponent> & {
component?: React.ElementType;
};
export default Chip;
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