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node_modules/echarts/lib/component/brush/BrushView.js 4.5 KB
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  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  
  
  /**
   * AUTO-GENERATED FILE. DO NOT MODIFY.
   */
  
  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  import { __extends } from "tslib";
  import * as zrUtil from 'zrender/lib/core/util.js';
  import BrushController from '../helper/BrushController.js';
  import { layoutCovers } from './visualEncoding.js';
  import ComponentView from '../../view/Component.js';
  var BrushView = /** @class */function (_super) {
    __extends(BrushView, _super);
    function BrushView() {
      var _this = _super !== null && _super.apply(this, arguments) || this;
      _this.type = BrushView.type;
      return _this;
    }
    BrushView.prototype.init = function (ecModel, api) {
      this.ecModel = ecModel;
      this.api = api;
      this.model;
      (this._brushController = new BrushController(api.getZr())).on('brush', zrUtil.bind(this._onBrush, this)).mount();
    };
    BrushView.prototype.render = function (brushModel, ecModel, api, payload) {
      this.model = brushModel;
      this._updateController(brushModel, ecModel, api, payload);
    };
    BrushView.prototype.updateTransform = function (brushModel, ecModel, api, payload) {
      // PENDING: `updateTransform` is a little tricky, whose layout need
      // to be calculate mandatorily and other stages will not be performed.
      // Take care the correctness of the logic. See #11754 .
      layoutCovers(ecModel);
      this._updateController(brushModel, ecModel, api, payload);
    };
    BrushView.prototype.updateVisual = function (brushModel, ecModel, api, payload) {
      this.updateTransform(brushModel, ecModel, api, payload);
    };
    BrushView.prototype.updateView = function (brushModel, ecModel, api, payload) {
      this._updateController(brushModel, ecModel, api, payload);
    };
    BrushView.prototype._updateController = function (brushModel, ecModel, api, payload) {
      // Do not update controller when drawing.
      (!payload || payload.$from !== brushModel.id) && this._brushController.setPanels(brushModel.brushTargetManager.makePanelOpts(api)).enableBrush(brushModel.brushOption).updateCovers(brushModel.areas.slice());
    };
    // updateLayout: updateController,
    // updateVisual: updateController,
    BrushView.prototype.dispose = function () {
      this._brushController.dispose();
    };
    BrushView.prototype._onBrush = function (eventParam) {
      var modelId = this.model.id;
      var areas = this.model.brushTargetManager.setOutputRanges(eventParam.areas, this.ecModel);
      // Action is not dispatched on drag end, because the drag end
      // emits the same params with the last drag move event, and
      // may have some delay when using touch pad, which makes
      // animation not smooth (when using debounce).
      (!eventParam.isEnd || eventParam.removeOnClick) && this.api.dispatchAction({
        type: 'brush',
        brushId: modelId,
        areas: zrUtil.clone(areas),
        $from: modelId
      });
      eventParam.isEnd && this.api.dispatchAction({
        type: 'brushEnd',
        brushId: modelId,
        areas: zrUtil.clone(areas),
        $from: modelId
      });
    };
    BrushView.type = 'brush';
    return BrushView;
  }(ComponentView);
  export default BrushView;