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node_modules/zrender/src/graphic/shape/Star.ts 1.66 KB
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  /**
   * n角星(n>3)
   * @module zrender/graphic/shape/Star
   */
  
  import Path, { PathProps } from '../Path';
  
  const PI = Math.PI;
  const cos = Math.cos;
  const sin = Math.sin;
  
  export class StarShape {
      cx = 0
      cy = 0
      n = 3
      r0: number
      r = 0
  }
  
  export interface StarProps extends PathProps {
      shape?: Partial<StarShape>
  }
  class Star extends Path<StarProps> {
  
      shape: StarShape
  
      constructor(opts?: StarProps) {
          super(opts);
      }
  
      getDefaultShape() {
          return new StarShape();
      }
  
      buildPath(ctx: CanvasRenderingContext2D, shape: StarShape) {
  
          const n = shape.n;
          if (!n || n < 2) {
              return;
          }
  
          const x = shape.cx;
          const y = shape.cy;
          const r = shape.r;
          let r0 = shape.r0;
  
          // 如果未指定内部顶点外接圆半径,则自动计算
          if (r0 == null) {
              r0 = n > 4
                  // 相隔的外部顶点的连线的交点,
                  // 被取为内部交点,以此计算r0
                  ? r * cos(2 * PI / n) / cos(PI / n)
                  // 二三四角星的特殊处理
                  : r / 3;
          }
  
          const dStep = PI / n;
          let deg = -PI / 2;
          const xStart = x + r * cos(deg);
          const yStart = y + r * sin(deg);
          deg += dStep;
  
          // 记录边界点,用于判断inside
          ctx.moveTo(xStart, yStart);
          for (let i = 0, end = n * 2 - 1, ri; i < end; i++) {
              ri = i % 2 === 0 ? r0 : r;
              ctx.lineTo(x + ri * cos(deg), y + ri * sin(deg));
              deg += dStep;
          }
  
          ctx.closePath();
      }
  }
  
  Star.prototype.type = 'star';
  export default Star;