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node_modules/zrender/src/graphic/shape/Trochoid.ts 1.93 KB
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  /**
   * 内外旋轮曲线
   * @module zrender/graphic/shape/Trochold
   */
  
  import Path, { PathProps } from '../Path';
  
  const cos = Math.cos;
  const sin = Math.sin;
  
  export class TrochoidShape {
      cx = 0
      cy = 0
      r = 0
      r0 = 0
      d = 0
      location = 'out'
  }
  
  export interface TrochoidProps extends PathProps {
      shape?: Partial<TrochoidShape>
  }
  class Trochoid extends Path<TrochoidProps> {
  
      shape: TrochoidShape
  
      constructor(opts?: TrochoidProps) {
          super(opts);
      }
  
      getDefaultStyle() {
          return {
              stroke: '#000',
              fill: null as string
          };
      }
  
      getDefaultShape() {
          return new TrochoidShape();
      }
  
      buildPath(ctx: CanvasRenderingContext2D, shape: TrochoidShape) {
          const R = shape.r;
          const r = shape.r0;
          const d = shape.d;
          const offsetX = shape.cx;
          const offsetY = shape.cy;
          const delta = shape.location === 'out' ? 1 : -1;
          let x1;
          let y1;
          let x2;
          let y2;
  
          if (shape.location && R <= r) {
              return;
          }
  
          let num = 0;
          let i = 1;
          let theta;
  
          x1 = (R + delta * r) * cos(0)
              - delta * d * cos(0) + offsetX;
          y1 = (R + delta * r) * sin(0)
              - d * sin(0) + offsetY;
  
          ctx.moveTo(x1, y1);
  
          // 计算结束时的i
          do {
              num++;
          }
          while ((r * num) % (R + delta * r) !== 0);
  
          do {
              theta = Math.PI / 180 * i;
              x2 = (R + delta * r) * cos(theta)
                      - delta * d * cos((R / r + delta) * theta)
                      + offsetX;
              y2 = (R + delta * r) * sin(theta)
                      - d * sin((R / r + delta) * theta)
                      + offsetY;
              ctx.lineTo(x2, y2);
              i++;
          }
          while (i <= (r * num) / (R + delta * r) * 360);
  
      }
  }
  
  Trochoid.prototype.type = 'trochoid';
  export default Trochoid;