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node_modules/echarts/lib/chart/gauge/PointerPath.js 2.89 KB
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  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  
  
  /**
   * AUTO-GENERATED FILE. DO NOT MODIFY.
   */
  
  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  import { __extends } from "tslib";
  import Path from 'zrender/lib/graphic/Path.js';
  var PointerShape = /** @class */function () {
    function PointerShape() {
      this.angle = 0;
      this.width = 10;
      this.r = 10;
      this.x = 0;
      this.y = 0;
    }
    return PointerShape;
  }();
  var PointerPath = /** @class */function (_super) {
    __extends(PointerPath, _super);
    function PointerPath(opts) {
      var _this = _super.call(this, opts) || this;
      _this.type = 'pointer';
      return _this;
    }
    PointerPath.prototype.getDefaultShape = function () {
      return new PointerShape();
    };
    PointerPath.prototype.buildPath = function (ctx, shape) {
      var mathCos = Math.cos;
      var mathSin = Math.sin;
      var r = shape.r;
      var width = shape.width;
      var angle = shape.angle;
      var x = shape.x - mathCos(angle) * width * (width >= r / 3 ? 1 : 2);
      var y = shape.y - mathSin(angle) * width * (width >= r / 3 ? 1 : 2);
      angle = shape.angle - Math.PI / 2;
      ctx.moveTo(x, y);
      ctx.lineTo(shape.x + mathCos(angle) * width, shape.y + mathSin(angle) * width);
      ctx.lineTo(shape.x + mathCos(shape.angle) * r, shape.y + mathSin(shape.angle) * r);
      ctx.lineTo(shape.x - mathCos(angle) * width, shape.y - mathSin(angle) * width);
      ctx.lineTo(x, y);
    };
    return PointerPath;
  }(Path);
  export default PointerPath;