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node_modules/echarts/lib/chart/helper/LinePath.js 3.58 KB
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  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  
  
  /**
   * AUTO-GENERATED FILE. DO NOT MODIFY.
   */
  
  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  import { __extends } from "tslib";
  /**
   * Line path for bezier and straight line draw
   */
  import * as graphic from '../../util/graphic.js';
  import * as vec2 from 'zrender/lib/core/vector.js';
  var straightLineProto = graphic.Line.prototype;
  var bezierCurveProto = graphic.BezierCurve.prototype;
  var StraightLineShape = /** @class */function () {
    function StraightLineShape() {
      // Start point
      this.x1 = 0;
      this.y1 = 0;
      // End point
      this.x2 = 0;
      this.y2 = 0;
      this.percent = 1;
    }
    return StraightLineShape;
  }();
  var CurveShape = /** @class */function (_super) {
    __extends(CurveShape, _super);
    function CurveShape() {
      return _super !== null && _super.apply(this, arguments) || this;
    }
    return CurveShape;
  }(StraightLineShape);
  function isStraightLine(shape) {
    return isNaN(+shape.cpx1) || isNaN(+shape.cpy1);
  }
  var ECLinePath = /** @class */function (_super) {
    __extends(ECLinePath, _super);
    function ECLinePath(opts) {
      var _this = _super.call(this, opts) || this;
      _this.type = 'ec-line';
      return _this;
    }
    ECLinePath.prototype.getDefaultStyle = function () {
      return {
        stroke: '#000',
        fill: null
      };
    };
    ECLinePath.prototype.getDefaultShape = function () {
      return new StraightLineShape();
    };
    ECLinePath.prototype.buildPath = function (ctx, shape) {
      if (isStraightLine(shape)) {
        straightLineProto.buildPath.call(this, ctx, shape);
      } else {
        bezierCurveProto.buildPath.call(this, ctx, shape);
      }
    };
    ECLinePath.prototype.pointAt = function (t) {
      if (isStraightLine(this.shape)) {
        return straightLineProto.pointAt.call(this, t);
      } else {
        return bezierCurveProto.pointAt.call(this, t);
      }
    };
    ECLinePath.prototype.tangentAt = function (t) {
      var shape = this.shape;
      var p = isStraightLine(shape) ? [shape.x2 - shape.x1, shape.y2 - shape.y1] : bezierCurveProto.tangentAt.call(this, t);
      return vec2.normalize(p, p);
    };
    return ECLinePath;
  }(graphic.Path);
  export default ECLinePath;