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node_modules/echarts/lib/component/brush/selector.js 4.44 KB
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  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  
  
  /**
   * AUTO-GENERATED FILE. DO NOT MODIFY.
   */
  
  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  import * as polygonContain from 'zrender/lib/contain/polygon.js';
  import BoundingRect from 'zrender/lib/core/BoundingRect.js';
  import { linePolygonIntersect } from '../../util/graphic.js';
  export function makeBrushCommonSelectorForSeries(area) {
    var brushType = area.brushType;
    // Do not use function binding or curry for performance.
    var selectors = {
      point: function (itemLayout) {
        return selector[brushType].point(itemLayout, selectors, area);
      },
      rect: function (itemLayout) {
        return selector[brushType].rect(itemLayout, selectors, area);
      }
    };
    return selectors;
  }
  var selector = {
    lineX: getLineSelectors(0),
    lineY: getLineSelectors(1),
    rect: {
      point: function (itemLayout, selectors, area) {
        return itemLayout && area.boundingRect.contain(itemLayout[0], itemLayout[1]);
      },
      rect: function (itemLayout, selectors, area) {
        return itemLayout && area.boundingRect.intersect(itemLayout);
      }
    },
    polygon: {
      point: function (itemLayout, selectors, area) {
        return itemLayout && area.boundingRect.contain(itemLayout[0], itemLayout[1]) && polygonContain.contain(area.range, itemLayout[0], itemLayout[1]);
      },
      rect: function (itemLayout, selectors, area) {
        var points = area.range;
        if (!itemLayout || points.length <= 1) {
          return false;
        }
        var x = itemLayout.x;
        var y = itemLayout.y;
        var width = itemLayout.width;
        var height = itemLayout.height;
        var p = points[0];
        if (polygonContain.contain(points, x, y) || polygonContain.contain(points, x + width, y) || polygonContain.contain(points, x, y + height) || polygonContain.contain(points, x + width, y + height) || BoundingRect.create(itemLayout).contain(p[0], p[1]) || linePolygonIntersect(x, y, x + width, y, points) || linePolygonIntersect(x, y, x, y + height, points) || linePolygonIntersect(x + width, y, x + width, y + height, points) || linePolygonIntersect(x, y + height, x + width, y + height, points)) {
          return true;
        }
      }
    }
  };
  function getLineSelectors(xyIndex) {
    var xy = ['x', 'y'];
    var wh = ['width', 'height'];
    return {
      point: function (itemLayout, selectors, area) {
        if (itemLayout) {
          var range = area.range;
          var p = itemLayout[xyIndex];
          return inLineRange(p, range);
        }
      },
      rect: function (itemLayout, selectors, area) {
        if (itemLayout) {
          var range = area.range;
          var layoutRange = [itemLayout[xy[xyIndex]], itemLayout[xy[xyIndex]] + itemLayout[wh[xyIndex]]];
          layoutRange[1] < layoutRange[0] && layoutRange.reverse();
          return inLineRange(layoutRange[0], range) || inLineRange(layoutRange[1], range) || inLineRange(range[0], layoutRange) || inLineRange(range[1], layoutRange);
        }
      }
    };
  }
  function inLineRange(p, range) {
    return range[0] <= p && p <= range[1];
  }
  export default selector;