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node_modules/zrender/lib/graphic/Displayable.d.ts 4.22 KB
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  import Element, { ElementProps, ElementStatePropNames, ElementAnimateConfig, ElementCommonState } from '../Element';
  import BoundingRect from '../core/BoundingRect';
  import { PropType, Dictionary, MapToType } from '../core/types';
  import Path from './Path';
  import Animator from '../animation/Animator';
  export interface CommonStyleProps {
      shadowBlur?: number;
      shadowOffsetX?: number;
      shadowOffsetY?: number;
      shadowColor?: string;
      opacity?: number;
      blend?: string;
  }
  export declare const DEFAULT_COMMON_STYLE: CommonStyleProps;
  export declare const DEFAULT_COMMON_ANIMATION_PROPS: MapToType<DisplayableProps, boolean>;
  export interface DisplayableProps extends ElementProps {
      style?: Dictionary<any>;
      zlevel?: number;
      z?: number;
      z2?: number;
      culling?: boolean;
      cursor?: string;
      rectHover?: boolean;
      progressive?: boolean;
      incremental?: boolean;
      ignoreCoarsePointer?: boolean;
      batch?: boolean;
      invisible?: boolean;
  }
  declare type DisplayableKey = keyof DisplayableProps;
  declare type DisplayablePropertyType = PropType<DisplayableProps, DisplayableKey>;
  export declare type DisplayableStatePropNames = ElementStatePropNames | 'style' | 'z' | 'z2' | 'invisible';
  export declare type DisplayableState = Pick<DisplayableProps, DisplayableStatePropNames> & ElementCommonState;
  interface Displayable<Props extends DisplayableProps = DisplayableProps> {
      animate(key?: '', loop?: boolean): Animator<this>;
      animate(key: 'style', loop?: boolean): Animator<this['style']>;
      getState(stateName: string): DisplayableState;
      ensureState(stateName: string): DisplayableState;
      states: Dictionary<DisplayableState>;
      stateProxy: (stateName: string) => DisplayableState;
  }
  declare class Displayable<Props extends DisplayableProps = DisplayableProps> extends Element<Props> {
      invisible: boolean;
      z: number;
      z2: number;
      zlevel: number;
      culling: boolean;
      cursor: string;
      rectHover: boolean;
      incremental: boolean;
      ignoreCoarsePointer?: boolean;
      style: Dictionary<any>;
      protected _normalState: DisplayableState;
      protected _rect: BoundingRect;
      protected _paintRect: BoundingRect;
      protected _prevPaintRect: BoundingRect;
      dirtyRectTolerance: number;
      useHoverLayer?: boolean;
      __hoverStyle?: CommonStyleProps;
      __clipPaths?: Path[];
      __canvasFillGradient: CanvasGradient;
      __canvasStrokeGradient: CanvasGradient;
      __canvasFillPattern: CanvasPattern;
      __canvasStrokePattern: CanvasPattern;
      __svgEl: SVGElement;
      constructor(props?: Props);
      protected _init(props?: Props): void;
      beforeBrush(): void;
      afterBrush(): void;
      innerBeforeBrush(): void;
      innerAfterBrush(): void;
      shouldBePainted(viewWidth: number, viewHeight: number, considerClipPath: boolean, considerAncestors: boolean): boolean;
      contain(x: number, y: number): boolean;
      traverse<Context>(cb: (this: Context, el: this) => void, context?: Context): void;
      rectContain(x: number, y: number): boolean;
      getPaintRect(): BoundingRect;
      setPrevPaintRect(paintRect: BoundingRect): void;
      getPrevPaintRect(): BoundingRect;
      animateStyle(loop: boolean): Animator<this["style"]>;
      updateDuringAnimation(targetKey: string): void;
      attrKV(key: DisplayableKey, value: DisplayablePropertyType): void;
      setStyle(obj: Props['style']): this;
      setStyle<T extends keyof Props['style']>(obj: T, value: Props['style'][T]): this;
      dirtyStyle(notRedraw?: boolean): void;
      dirty(): void;
      styleChanged(): boolean;
      styleUpdated(): void;
      createStyle(obj?: Props['style']): Props["style"];
      useStyle(obj: Props['style']): void;
      isStyleObject(obj: Props['style']): any;
      protected _innerSaveToNormal(toState: DisplayableState): void;
      protected _applyStateObj(stateName: string, state: DisplayableState, normalState: DisplayableState, keepCurrentStates: boolean, transition: boolean, animationCfg: ElementAnimateConfig): void;
      protected _mergeStates(states: DisplayableState[]): DisplayableState;
      protected _mergeStyle(targetStyle: CommonStyleProps, sourceStyle: CommonStyleProps): CommonStyleProps;
      getAnimationStyleProps(): MapToType<DisplayableProps, boolean>;
      protected static initDefaultProps: void;
  }
  export default Displayable;